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Or inherit from Gideros API’s own classes ( EventDispatcher, Sprite, etc.). YouĬan create your own classes like: M圜lass = Core.class() For example, to createĪ Sprite, Texture, Bitmap and a Timer instance: local sprite = Sprite.new()Ĭore.class function is used to create your own classes through inheritance. Instances in Gideros is created through new function. Gideros API is a Lua table with a metatable attached. Gideros follows the same paradigm in its API design. (For the detailed discussion of object oriented programming in Lua, please refer to ) Therefore, it is possible to emulate OO programming and In Lua, each object can define its own behaviour But Lua is a multi-paradigm language and have roots from
#Gideros or code
Gideros Studio includes a code editor with project files manager, Lua syntax checking and find/replace tools to build your game without another external editor.Ĭreate a file as the starting point of your next indie game.Lua does not support classes the way that languages like C++, Java andĪctionScript do. Gideros Studio IDE provides a complete Integrated Development Environment (IDE) for quick developing and testing your indie games. The Texture class loads a PNG image to memory and Bitmap displays the PNG to screen: write only 3 lines of code to display one image to screen. The above example uses two classes, Bitmap and Texture to display image to screen. Gideros Studio provides a Set of classes to follow a clean Object Oriented Programming approach when you build your games with Lua programming language. Lua is simple and powerful programming language, if you already know another programming language as Java, C# or Javascript then do not worry, you will learn Lua in just a few days or a week.įor instance the following source code displays a PNG image in the position (100, 100) local bmp = Bitmap.new(Texture.new(“ball.png”, true)) bmp:setPosition(100, 100) stage:addChild(bmp)įurthermore you can read the Gideros Lua API reference to know and study the Lua modules and Enhancements provided by Gideros. Gideros Studio uses Lua programming language to help you to build your next indie 2D game. Gideros Studio is developed on top of C/C++ and OpenGL, so your game runs at native speed on every supported platform.Īdditionally if it was needed, Gideros Studio allows to develop native code for one specific platform with the provided Plugins system. The following is the list of supported platforms: Cross-platformĬross-platform feature allows you to develop your game with only one code base, and publish it to multiple platforms. The Gideros Studio is also open source and available in the Github repositories, so you can study how it works.
#Gideros or download
Anyway you can also Download and colaborate with this project to help to keep working on this amazing project with new releases.
#Gideros or free
You can download the L ast release of Gideros Studio totally free without cost.
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Why Choose Gideros Studio to build games? If you are planning to becoming an indie game developer then you should give a try to Gideros Studio. Becoming an Indie Game Developer with Gideros Studio
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